The Buck'et League
Buck'around the World-18 Rules
A maximum of 3 players on a single board.
Buck'around the World-18 challenges players to complete a prescribed sequence of targets before their opponents. Success depends on precision and efficient progression through each stage.
Stage 1:
Player(s) target Buck'et III.
Stage 2:
Player(s) target both Buck'ets I
* Both Buck'ets must be completed during the same turn.
Stage 3:
* Both Buck'ets must be completed during the same turn before advancing.
Stage 4:
Final Stage: complete the following sequence in order. The first player to complete the sequence wins.
1. Left Buck'et II
2. Left Buck'et I
3. Buck'et III
4. Right Buck'et I
5. Right Buck'et II
Bonus Progression throws:
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After completing the required target for a stage, any remaining bean bags during that turn may be used to begin the next stage.
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Incomplete progress does not carry over unless the stage has been fully completed.
Strategy Tip:
* Completing a stage early in your turn creates opportunities to gain an advantage before your next round.
Gameplay:
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Individual or team play.
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A maximum of 3 individual players or 3 teams (6 players).
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Players alternate turns.
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Each turn consists of four legal throws.
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The player who is further in the sequences has the option to start the next round or defer to the next furthest player.
Winning the Match:
The first player to complete the entire target progression in the required order wins the match. If two or more players complete the progression during the same round, a Sudden Death round is played.
Sudden Death:
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Each tied player throws one beanbag toward Buck'et III.
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If only one player scores Buck'et III, that player wins.
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If multiple players score Buck'et III, only those players continue.
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Continue until a winner is determined.
Doubles Competition:
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Teammates share one stage of progression.
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Each teammate throws two beanbags during the team's turn.
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Teams may determine their throwing order before the match begins.
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All other Buck'around the World-18 rules remain in effect.
Key Rule:
* Progress only locks in when a stage is fully completed.









